Jump to content

Search the Community

Showing results for tags 'primitive groups'.

  • Search By Tags

    • primitive groups ×
    Type tags separated by commas.
  • Search By Author

Content Type



Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Found 4 results

  1. Hey, I have been trying to create groups from FBX subnet, which can be accessed after the crowd simulation done. So I can apply different base colors through Material Style sheet and I am also curious to know if I can export different groups of object to other 3D packages if I have to re...
  2. I have an RBD Voronoi fractured object that falls to the floor, and each primitive group is given an impact time attribute when each piece hits the floor. The system works so far - I import my fractured object, delete all the primitive groups except for one, and select the Voronoi object that will t...
  3. I have a part with many primitive groups and it would be good to be able to visualise the groups in the viewport instead of having to manually find what refers to what by stumbling around with the delete sop. Any ideas? Ok so there's a way of doing this by using the select tool and choosing grou...
  4. Hello. I'm trying to subdivide an object in order to export it for texturing. Because later I will be using subdivision at rendertime, I need to either use Mantra-compatible or OpenSubdiv algorithms. But with both of them I have problems. Mantra-compatible doesn't smooth UV borders. This normally...
×
×
  • Create New...