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Hello. I don't know Houdini very well yet, so I apologize if the answer seems obvious, but I haven't found any solutions on the forum pages or in any other sources. A question about sorting. How can I sort the numbers of primitives sequentially? In order, say from the center. If you use a node "Sort", he breaks out of the order. And another question is optional. Maybe there are some simple ways to dilute the order, making it a snake or chaotic? This is just interesting, but first of all I am interested in the question of the center. If you can still catch the logic here. Take the ranges each 5. 5-9 15-19 and flip. Howewer here it is already difficult to understand the logic. But it would be great if there is a tool that can do this. I would be happy to hear your ideas and suggestions. At least which way to look.
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over time the examples and tutorials become more and more. And you know, the amount of them become huge.I look forward to organize them in a practical way. But didnt found a way till now. Oraganizing with categories as DOP, SOP, etc., or via the author. Collect them without sorting (terrible)? I dont find a way to organice them in a satisfying manner. How do you organize your collections of it? Thanks in advance
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Hi guys and gals, I have been sitting with the problem for quite some time and thought it was time to ask some smarter people than myself. I have a geo that I am wanting to run a curve through the middle of. What I have managed to do so far is create points running through the center of the geo but the points are not in order. I need them to run in order to create a line out of the points as I am wanting to generate a gradient along the line from point 0 to the last point. I have attached some screenshots. Any advice would be greatly appreciated! Thanks
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Close a curve without "creating" a renderable surface
dpap posted a topic in General Houdini Questions
Is there a simple way of closing an open curve with out creating a renderable/visible surface. After closing the ends I just want to get a simple like the circle on the right. The Ends Sop creates a surface..How can I avoid this? Is placing the first and last points at the same position the only solution? Btw the curve is animated and random pointnum sorting. Can I somehow get for every frame the pointnum of my first and last point so I can push them in the same position?