I'm pretty new to Houdini, and try to understand how shaders work. Here is what I don't get.
I have simple yet functioning setup in mat:
If I select all the nodes above and collapse them into a material, meaning I create a material builder from them, the displacement is broken.
See this screenshot: (left side desired outcome, right side broken material builder)
Could somebody enlighten me, what is actually happening here? Looking forward to your answers.
daily_20_056_material builder wtf.hipnc