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Found 2 results

  1. Hi guys. i want to generate a pyramid as show below pic . but i can not find a way to figure it out .may you kind guys could give me some advice . thanks for any seggestion . Test.hip
  2. Hi, I would like to create a stack with some pieces of geometry and scale down each of them based on the previous bbox. The final look should be a pyramid based on the geometry you are using .. My problem is that I haven't been able to figure out the correct VEX syntax to use a point wrangle and read the bbox from the previous iteration. Any help out there? Thanks I attached a graph example testing.hipnc
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