Hello everybody,
I've been studying Houdini for quite a while now but still I find situations where I get terribly stuck.
I need to produce a controlled simulation of a simple pearl bracelet which, after falling and landing on the ground, gets a precise 2d shape (a number for instance).
I thought about creating a wire simulation and then copy spheres of the points after the sim,
or make a rbd constraint of every pearl (which I realized I am not able).
Yet, I don't understand how to drive the second part of the simulation, the one in which the bracelet moves to adapt to the 2d shape.
I've worked with POP Attract or using a single point to advect RBD objects through a constant force but I feel these are far away from the solution.
Could anyone help?
An example scene would be much appreciated.
Thanks a lot.