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Found 1 result

  1. Rbd or wire sim with 2d shape goal

    Hello everybody, I've been studying Houdini for quite a while now but still I find situations where I get terribly stuck. I need to produce a controlled simulation of a simple pearl bracelet which, after falling and landing on the ground, gets a precise 2d shape (a number for instance). I thought about creating a wire simulation and then copy spheres of the points after the sim, or make a rbd constraint of every pearl (which I realized I am not able). Yet, I don't understand how to drive the second part of the simulation, the one in which the bracelet moves to adapt to the 2d shape. I've worked with POP Attract or using a single point to advect RBD objects through a constant force but I feel these are far away from the solution. Could anyone help? An example scene would be much appreciated. Thanks a lot.
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