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  1. Hello, I thought that I would share a side-project I started this last month because I lost a bit of steam (no pun) and thought that it would be curious to receive some feedback. The Digisoup began as an idea to create a procedural recipe that creates and fills a bowl of soup with various ingredients. The initial to do: bowl, stock, dumplings, veg, seasoning, steam, etc. The bowl or vessel was modelled independently but used as a source object for the other ingredients. Spring onion, spices, chilli, dumplings, eggs and noodles have all been drawn within a procedural framework - I intend to do posts explaining each ingredient if anyone is interested. The stock (liquid of the soup) is primarily a shading exercise, and on that note all of the shaders are also procedural and do not utilise bitmaps or external references. The intention with that was to be able to control 'fattiness' or 'richness' of the soup we are about to enjoy. I haven't yet documented the entire process but here are some of the shots I've managed to salvage while working in progress. At some point the project began to evolve into figuring out the context around the bowl with some embedded procedural tricks - I will expand on this later! Would love to hear your thoughts! Cheers.
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