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Hey guys, I have a quick question about the polygon soup meshes I'm getting out of Houdini. I'm getting mesh popping when I convert it and send to C4D for render, they look like the attached IMGs. I included my set-up in there as a rough guide but I think there's something I'm really overlooking. I'm kinda new to Houdini still and would really appreciate a kick in the right direction of how to solve this in terms of the way I'm approaching 'skinning' the particles. Thanks
yuko posted a topic in General Houdini QuestionsHi. First, sorry for my poor English. I'm new to Houdini. I started to use Houdini a month ago. I wanna render point color in MAYA. Then I'm trying to export vertex color from Houdini to MAYA. I use alembic format to export geometry from Houdini and use SOuP (ArrayToPointColor) to convert point color to vertex color. In MAYA, I can see values attached to the “red” “green” and “blue” vertex attributes on mesh. but if i connect it to mentalrayVertexColor and render, nothing happened. Does anyone know why it doesn't work and how to do this? I saw these pages: http://www.toadstorm.com/blog/?p=240 http://forums.odforce.net/topic/16272-alembic-primitivepoint-colors-to-maya/ I set vertex attribute in Houdini, and geometry is changing its topology. Thanks, Yuko