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Found 2 results

  1. Hello; I added a "Quick UV Shade" SOP to check a texture on my geometry and then I modified that texture in Photoshop. Now in Houdini I can't see the changes I made on that texture! There is no "Reload" or "Update" button, so I deleted the texture path and I added it again, but I got same unchanged texture! It seems Houdini keeps a texture in memory, and I should restart Houdini to reload texture file, right? Is this a bug? Thanks.
  2. Hey guys, i didnt find anything in the forum so i'm gonna open up a new thread for future searchers on this topic (and not hijack my other thread about compilation issues....). Now that i managed to build my plugins, i would like to establish a convenient plugin testing workflow. What i would do in Maya is, after the build i would run a python script to: 1. Load empty scene 2. Unload the plugin and release the handle 3. Copy and overwrite the .dll (.mll) 4. Reload the plugin 5. Reraise test scene setup I can't seem to find a way to unload the plugin in Houdini (or load it in the interface). Is there a way to set it up like this, or do i need to restart Houdini every time ? PS: Is there a list somewhere that explains all the abbreviations like GU, OP etc. ? When i accidentaly read that GU means Geometry Utility, lightbulbs went on, and the HDK naming scheme immediately became a lot less obscure....
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