Hi guys, I having an idea on creating sort of a "split" effect with flip, which the particles will somehow randomly lost some velocity while traveling and drag a trail behind it.
with this basic concept, I start with a sphere and turn it into emitter.
Then I simply add an initial velocity on X-axis and what I got is a water ball travelling toward X-axis.
I was expecting the particles will face some "air resistance" force and start to slow down. But it didn't.
I tried with drag field or field force, but somehow I not sure if I didn't get the right setting, the result just not what I expecting.
Anyone can give me some suggestion regarding this?
Sorry if I asked a stupid question. Still getting into it.