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Showing results for tags 'ring'.
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Hey guys, I have to make a pyro sim of a ring turning into a burst, and then follow a curve and get sucked. First thing I'm trying to discover is how to get the explosion following this reference: My first thought is having particles rotating and use that as density source with some disturbance and dissipation, on my first RD I used some particles exploding outwards but the result isnt there: Any ideas to get to the explosion on the reference? and if there are ideas for the next step > follow curve and dissolve on left, more than welcome. Thanks!
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Hello, I'm doing this Mold forest..I'm struggling with the UVs.. I have this tubes like structures , I create two groups , the bottom and top rings ....so I can run a shortestes path node to drw the seam path , the problem is that I must have one of this two groups with only one point per ring to draw only ONE path... This Tubes are part of a model wich I split on threee parts, the floor, this tubes, and the tips.. for the tips the technique works perfectly so you can see what I want to achieve on the hip file ... It's difficult to explained I guess... This image show the top ring group.. Fungus_67.hiplc