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Found 3 results

  1. Art Directed Shockwave

    Hey there, I am trying to get an effect of an art directed shockwave done. In my particular case I am trying to shape the shockwave in the shape of a heart going outwards. I literally have no Idea how to get this effect going. I was thinking about feeding my animated shape into a pop network where I create the particles aswell as the necessary attributes for the pyro solver. Has anybody here an idea how to archieve this kind of effect. In my thinking there needs to be a way to get this to work with any kind of shape. I am thankful for any advice helping me out!!! (I am relatively new to Houdini, started last year and focused more on some vellum sims. Now I want to expand my skillset with some personal projects adressing different parts of the software)
  2. Massive Desert KABOOM

    Hello everyone! My friend Antoine Jaspar and myself are super thrilled to show you our last project we did together during our free time! It’s a big explosion happening in a rocky desert type of environment, inspired by the massive explosion scene in Rogue One. For this shot, I was in charge of every aspect of 3D (FX, Lighting, Modeling, Shading, Assets Layout, etc) and Antoine carried the rest brilliantly (Comp, Color Grading, DMP, etc). Everything is rendered with Mantra. Hope you’ll enjoy the breakdown (sound ON highly advised) ! C&C welcome! Vimeo : https://vimeo.com/588889551 Artstation : https://www.artstation.com/artwork/KrlYwo
  3. Dust/Smoke Shockwave

    Hi guys, This is something I've been looking around at for awhile, checking different solutions and testing them out. But I just wanted to check what you guys find to be the most effective way to create a shockwave from f.e. an explosion. Any and all ways are welcome, I'd just like to know what you find works best for you. Cheers, Jack
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