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Hello, I'd like to share a shortfilm that I've been working on for the last few months. It is set up and rendered entirely in Houdini; whilst some 3d models are drawn in other bits of software, the majority is procedurally drawn and the outliers also tend to undergo transformations. Strictly no 2d effects, everything is simulated spatially within the scenes (this is part of an ongoing practice ethos of trying to understand all geometry in 3d and render a fully composited shot). I am very excited to continue to develop and unpack a lot of the systems that have been built for this project. It would be great to get some feedback, thoughts and criticisms from this community. I hope you enjoy. LINK: https://vimeo.com/446918887 Cheers, Egmontas Description: Nekiya is a short film that constructs a spirit realm as a reflection on the naive hypothesis for the existence of ghosts. Who has seen the spirits? Neither I, nor you. But when the invisible weighs upon your chest, the spirits are reaching through. Let the spirits emerge and let Spookiness be true. As Spookiness has an overwhelming desire to meet Soba, she anxiously struggles to determine her place in this delicate world full of occurrences at the edge of her perception and control. Soba begins to doubt the verity of not only her constructed memories, her tears, but the seemingly indeterminate nature of her body itself. Spirits emerge as three-dimensional entities with embedded spatial, material and behavioural data that characterises their potential and inherent constructional capacity within what we can now determine as our multiple realities. These spirits are a consequence of procedural logics that inform both simulation and translation in a digitally pliable universe. Nekiya is the hypothesis of a haunted space of spectrality; it is an episode in the search for a practice of digital poetics.
Need a VFX Artist to help us with some VFX shots on our latest short film, The Sands of Time. The film is now in post-production. www.thesandsoftimefilm.com Shot 1 - A descending staircase in the sand. Both during the day and at sunset. They are only quick insert shots. To establish what it is they are climbing down. Don't really need to see any moment. Same shot but light for both times of the day. We can do the lighting during the grade if required. The attached image is a good example of what is required, but all of this would look like it is made out of sand. Similar angle to this. 4 seconds. Shot 2 - Two static actors pressed against each other dissolve into sand and vanish. The sides of them, as per the example below. So we start to see them dissolve and they vanish together. 7 seconds. Budget is tight. So this job would suit someone with experience who is keen to add to their credits. You will also get a copy of the film released. Will be doing a few projects this year, so a good opportunity to work together on other projects as well. www.sunsetaperture.com
Hello people from odforce. I am starting this topic because I would like to see progression in my project meanwhile I can have the chance to get some advice from you for working efficiently. I will tell you about the project I am working on. Me and my friend are working in a short-film called Self-Seeker. Is about the loss of childhood primary values, such as innocence, simplicity and creativity. We defend that pinnacles as essential for the development of the adulthood stage. The film is about a guy that forgot what I mentioned. Then he, all of a sudden, starts having apparitions of the child he was and he forgot... OK that might not matter to you but it is just an overall view. If you want it you can see a provisional TRAILER, but it is not finished yet, so please don't consider it. The short-film has some visual effects, but very simple (I started doing something serious this September, so I am quite newbie). In the most important scene the adult finds a child he had been seeking, and he suddenly decomposes into marbles (glass balls) that fall to the ground and start bouncing. I thought the best way was to do it in Houdini, so I had such a great challenge, because I am quite lost with it. However. I think I found an initial direction at least, I consider it a nice way. I had some help as well by one of our demonstrators. So far I got the footage, and a Houdini file. Firstly I want to shot you the footage. What I did was to tell the actor to enter his position and then leaving it WITHOUT stopping recording. So that I could mask him out easily and add the CG part. Then I would model a mesh approximating its shape to the real actor's silhouette. I would fill that mesh volume with particles and then add the forces for simulation. This kind of storyboard is the idea I want to get. What are the most challenging issues for me? Shading and simulating mainly... I will attach my node graph I created in Houdini and a flipbook I exported. The one in the right is the internal part of the popnet1 node. This is what my nodes look like: And HERE the flipbook preview. The mesh is provisional, I was just tweaking with the animation. Then the problem I see is that I cannot get randomisation when they are falling, I don't know where to put the noise, and which noise is better. Any idea about the best way to do it? http://www.youtube.com/watch?v=i1ddP3mTFr8 Many thanks, I will update it as long as I do new improvements.