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Found 2 results

  1. Hello, I am trying to achive something similar to all that magical stuff shown in big movies like: Doctor Strange and Avangers or Harry potter where they battle with the sticks or do a magical spell shot. I have a animated curve, I have a animated object following the curve. Now I want that this moving Object, should emit some smoke, so I can tweak the look of it easly in the pyro solver. Then I would add a pop-network where I would add the pop advect by particles node. Currently I have problems attaching a pyro sim to that moving object. when I use a scatter node and then a pyro source node and say "keep input" then the moving object is moving along the curve but the smoke is moving with it and it looks kinda odd. does someone knows how to set it up correctly?
  2. Hey all, I have set up a very big smoke simulation. And now I would want export it as VDB Files which I could import then into Blender. So far so good, but when I click in the file cache node on "Save to disk" it starts exporting it, but after like 60 or 70 frames its just stopping and Houdini is closing itself or there were an error which is saying "not enough memory" and some other stuff..... But this error isn't truth, because I have a external SSD where are nearly 500GB are left. After 60 frames (its only like 65 GB) its stopping... I dont know the issue but if someone has an idea, why its not exporting the whole frame range but just one part (like, 60 frames of 500 frames). It would be awesome if someone could help me... :/ My division size is 0.12 I have tried it with 0.09 and it has closed after 50 frames, now I have tried 0,12 and it has closed after 70 frames... I have tried to export it before on 0.2 I think, and It has worked without any problems. But when I like a better resolution then its crashing everytime...
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