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Showing results for tags 'smokesolver'.
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Hi. I want to know something about Houdini Rop Cache and Computing. Im simulating 240 Frames of dust with smokesolver emitted from particles. Pyro Divisions are 0.06 - Volume source scale divisions: 0.1 Im caching and from Frame 0 to Frame 100 it was only 4 hours.. .bgeos weight from 18 Mb at early start to 200 Mb each bgeo file. So now the caching and is taking ages.. It took 17 hours to cache from Frame 100 to Frame 133. Bgeos are getting as big as 450mb each. How long it will take to cache until Frame 240? Is It normal that a bgeo weight 400mb and take 1.5 hours to compute each frame? Im using Open CL - Quadro 4000