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Found 2 results

  1. Hello, I'm having a weird issue where I have just some particle colliding with a ground node, move to hit, and response to "stop" and "move to hit" checked on. However, when I use the pop awaken the "stopped" attribute goes back to 0, but none of the forces affect it. but the Velocities are updated in the geometry spreadsheet. not sure why that is. any ideas why? pop_awaken_stopped.hip
  2. I'm having trouble moving this simple falloff through a vellum object to activate/deactivate the stopped attribute. The attribute is definitely working, however it will not update during simulation. I can't seem to get it to work during sim. Any help would be appreciated. vellum_falloff.hiplc