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Found 2 results

  1. Hi there, I'm trying to connect a wire object to a sail. So far so good. Unfortunately the wire is stretching and stretching. Redusing density or mass isn't helping, also the linear spring constraint isn't doing anything usefull. Actually a pretty high value lets the wire behave crazy. What would be the way to prevent that dudes from stretching?
  2. Is there a posibility to calculate substeps on a cache file? I have tried to used time warp for stretching the cache for example from frame 1 in to -> to 1 to 50 but it just gave me frame first or the second frame. for example: i shatter a glass thats falling using fractureparms with 25fps. now i want to use it at 300fps or also i want to use the cache to be a collision on later aplied water simulations thnx http://youtu.be/h2GupSHP_oM
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