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Showing results for tags 'dennis volkerts'.
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Is there a posibility to calculate substeps on a cache file? I have tried to used time warp for stretching the cache for example from frame 1 in to -> to 1 to 50 but it just gave me frame first or the second frame. for example: i shatter a glass thats falling using fractureparms with 25fps. now i want to use it at 300fps or also i want to use the cache to be a collision on later aplied water simulations thnx http://youtu.be/h2GupSHP_oM
dennisvolkerts posted a topic in EffectsHi! I have made a glass that shattered. See: Now i have cached it out and want to add some flipfluids such as wine. But because my glass object is to thin, its just go's true my glass. What i tried to do is to set its collide divisions to 150, but then im stuck with another problem. before the glass hits the ground, almost all fluids is disappeared. Has anyone a solution how to handle this kind of things? thnx alot!!!!