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Hi there Everyone. So I have a bit of an Issue and was wondering if someone could Assist me. Explanation of the SIM : Fluids hit the center using a Magnet force, Gravity turns on and magnet force off causing the fluids to drop into a Sphere where the fluid will be stirred around by moving the sphere. Explanation of my SOP & DOP Set up : I have a fluid objects (Spheres) that I use a Copy to Points SOP and mountain SOP to displace from the center and a few transforms to get a decent scale. I then Created an Object in the middle for them to Collide with. Check the first image attached for the scene. I then have Another sphere where I want the Fluids to interact with but the fluids must remain within the Sphere. I have turned on Invert Sign to do this and have tested it to know it works. Check second image attached. I then want to switch between the two objects at a Specific frame so that the Fluid can fall into the bigger sphere and be stirred around. Check the thirst image for my DOP set up. I have tried an RBD Keyframe Active, Switch Value and nothing works. Dose anyone know how I can achieve this affect ?
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- houdini
- flip fluids
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