Jump to content

Search the Community

Showing results for tags 'switching'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi there Everyone. So I have a bit of an Issue and was wondering if someone could Assist me. Explanation of the SIM : Fluids hit the center using a Magnet force, Gravity turns on and magnet force off causing the fluids to drop into a Sphere where the fluid will be stirred around by moving the sphere. Explanation of my SOP & DOP Set up : I have a fluid objects (Spheres) that I use a Copy to Points SOP and mountain SOP to displace from the center and a few transforms to get a decent scale. I then Created an Object in the middle for them to Collide with. Check the first image attached for the scene. I then have Another sphere where I want the Fluids to interact with but the fluids must remain within the Sphere. I have turned on Invert Sign to do this and have tested it to know it works. Check second image attached. I then want to switch between the two objects at a Specific frame so that the Fluid can fall into the bigger sphere and be stirred around. Check the thirst image for my DOP set up. I have tried an RBD Keyframe Active, Switch Value and nothing works. Dose anyone know how I can achieve this affect ?