Search the Community
Showing results for tags 'texcoord'.
Found 1 result
CJT posted a topic in General Houdini QuestionsI found that houdini will automatically clamp the texture coordinate attributes to vector2 when export geo to FBX file. This is quite annoying since I need those extra channel of texcoord (can be vector4) to store some custom data for the use in Unity. So is there any workaround of it?