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Found 2 results

  1. Hello. I'm working on fluid sim which pushes RBD objects. RBD object's interaction(without Fluid) seems fine in Bullet and RBD solver, but when I came to make flipfluid to push RBD objects(not packed) forward, it seems not working. I tried days for fixing the problem, but I cannot find a solution for this... Am I missing something here? Here is the result movie and .hip file(H18.0) of my basic setup. Seasaw_RBD_x_FLIP_interaction.hip Seasaw_RBD_x_FLIP_interaction.mp4 Any helps, kindly suggestions are welcome! Cheers, koba
  2. Hi, I’m morphing between two vdb objects using an sblend node. My node set up is File->VDB from Polygons->Sblend. I'm animating the sblend to morph from Obj 1 to Obj 2 over time. While Obj 1 is morphing to Obj 2 there is a ton of flickering geometry where the objects do not overlap. I'm hoping there is a way to be able to blend between two objects seamlessly without having to have them overlap perfectly. I've attached a visual example of what's happening along with my hip file. Any help would be much appreciated! Object Morph Test.hiplc ObjMorphTest.mov
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