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Showing results for tags 'uniform volume'.
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Hey everybody! Recently I am playing around for snow simulation, and I am hoping the results could be better than the 2013 Frozen demo from Disney https://www.youtube.com/watch?v=O0kyDKu8K-k. The shader right now I am using is transfering particles to VDB volumes and then approximated through BillowySmoke & uniformVolume. In the geometry nodes I used VDB smooth to get rid of those non-sense particles (also plus the volume blur nodes to do some blurring work). Wondering does anyone have exp to render snow?
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- snow
- volume rendering
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Hey,Idont quite know how the noise settings on the uniform volume shader work. I used the volume extrude to create a box and added the shader. I thought the noise settings would affect the density of the shader. There isnt happenning anything when I try.
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I am using the uniform volume shader on a box geometry to create my fog and I would like to ramp it's density based on $BBY in the shader level, I've tried to use the "relative to bound" VOP but it didn't work, any tips? Thanks!