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Found 3 results

  1. Hi, im trying to render a simple pyro explosion with Vray. My steps are pretty simple for now: I added a pyro sim from the shelf tools to my scene gave the sim a material that has the Volume Grid shader https://imgur.com/a/rdjdjtY This is what i end up with. Inside the Volume Grid under Fields i enable Fire, and use the flame attribute, but nothing changes. I have full controll over the Smoke parameters in the Smoke tab, but nothing changes when adjusting parameters in the Fire Tab. Here are my Volume Grid Settings: https://imgur.com/a/kBtFDZm Im sure im just forgetting a step or something. I would appreciate any help. Thanks! pyro_vray_test.hiplc
  2. A interesting talk about how Ikea is Rendering there Furniture. they also have made custom tools and he also explanes some to be solved problems. Talk from Martin Enthed about there Rendering process (about 35min) houdini could fit in for there problem with the dynamic system.
  3. Sr. Lighting Artist Responsibilities include: Responsible for final 3D scene assembly and rendering of elements required to complete visual effects shots, Engaging at every stage of production including pre-visualization of complicated sequences and research and development, Optimize and troubleshoot lighting and rendering problems in a fast paced environment, Working closely with CG Supervisors to determine best approach to solve 3D challenges and develop final look, Will work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates. Qualifications: Demonstrated knowledge and experience with V-RAY and Maya, as well as a general understanding of film production / post production techniques in a production environment Ability to problem solve and predict potential problems with assigned tasks, Strong communication skills are critical. Candidate must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment, Experience with Renderman and Houdini a plus. Experience with compositing software, (Nuke) a plus, Experience with 3D modeling/texturing a plus, At least 3 years of experience Lighting for Feature Films. All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading “Lighting". Please include the address of your web portfolio in your cover letter and/or resume or send a DVD of your demo reel to: Attn: Recruiting/Lighting Mr X Inc. 35 McCaul Street, Suite 100 Toronto, Ontario M5T 1V7 Please note: Demo materials will not be returned. This is a contract position. We thank all applicants for their interest. However, only those candidates selected for an interview will be contacted. No phone calls please.