Search the Community
Showing results for tags 'zbrush'.
Found 3 results
I have downloaded and installed the Houdini_GoZ.otl. Export and Import in GoZ does not seem to work on the Mac. Has anyone had any success getting models to and from ZBrush on the Mac and can you provide me your workflow. I am using Houdini 16.5 and ZBrush 4 R8.
Workflow for this sample mesh is as follows: Create dynamesh, subdivide to 2 mil points Apply variety of alphas to mesh ZRemesh to 8k poly, subdivide to 7 mil, project details Use UV Master Create vector displacement with attached settings, base mesh is around 100k What am I missing here? Was able to get blackpixel's example working just fine: https://www.sidefx.com/forum/topic/46764/#post-211000 [sidefx.com] Should I try Mudbox? Renders and settings: 7 mil poly 100k poly with vector displacement 7 mil poly 100k poly with vector displacement 7 mil poly 100k poly with vector displacement UV Layout: ZBrush settings Houdini settings