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Found 2 results

  1. Hello there. i am really having trouble with this sim i am working on to the point where i don´t how to continue: actually super basic setup where i want to emit fluid with a vellum fluid sop into a sphere which tears after some time.problem is ,allthough i set the emission to 100frames, after like 20 frames one sphere (picture) gets stuck into the sphere and the emission stops- the lower the particles size is the earlier the sim stops to the point where it does not even start. when i have a big radius like 0,1 everything is fine but it´s impossible to get a detailed fluid sim like that... tried everything i could think of (substepts, constraint iterations, collision) but i am not able to get it right...please can some one take a look because i am really losing it here... watersim.hiplc
  2. Hey magicians, I'm having some issues adding vellum hair to a moving geo. I tried using hair generate, and a for each loop to pin point 0, but for any reason the hairs go crazy. Simulated mesh also has static points (used point deform), so not sure what is causing this. I also tried scattering points on the animated mesh, but hairgen doesn't work when I select "per point", is this a bug in 18.0.416? I have normals on the points, but nothing appear. I believe I solved similar before using hairgen on scattered points. I also selected "match animation", when is not selected, hairs fall correctly, but when I try to make follow the moving points, constraints seems to go crazy: Any thoughts? Thanks!
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