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Found 2 results

  1. Hey all! Im making a donut tearing simulation with vellum grains. I use the vertexsplit node to promote the uv's from my incoming donut model, from verts to points. I then transfer those point uv's from the original mesh to the vellum grains And after simming and meshing the grains, i transfer the uv's from simmed grains to the meshed donut, but when i smooth the uv's, i get these weird seam lines. Does anyone know how i can fix this?
  2. Hi everyone, I'm trying to copy some grass onto the top of my Vellum grains simulation. However, the grass blades aren't aligning with the direction of the grains — they always point straight up instead of following the grains' orientation. Does anyone know how I can make the grass follow the grains' axis properly? Thanks in advance for your help! Grain Grass_01.hip
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