Jump to content

Search the Community

Showing results for tags 'video tutorial'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 3 results

  1. Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
  2. Free video tutorial can be watched at any of these websites: Fendra Fx Vimeo Side Fx Project file can be purchased at Gumroad here: https://gumroad.com/davidtorno?sort=newest
  3. Hi everyone, I had put together this tutorial based on a n old experiment I had done. People kept asking about the build, but I had since lost the original project. Recently I had found an old backup, so decided to explain how I did things. You can view the article and video tutorial on ProVideoCoalition here: https://www.provideocoalition.com/houdini-vex-point-manipulation/ When I had originally made the project over a year ago, I was following along with Entagma's VEX geometry tutorial. I then ventured out on my own and starting modifying, adding my own stuff, and transforming it. Ended up creating a maze'esque grid pattern, a vertical stripe system with custom UI controls, and a nebula'esque looking design. Each build using the same geometry source object. It was a good learning exercise.
×
×
  • Create New...