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Hi everyone, I had put together this tutorial based on a n old experiment I had done. People kept asking about the build, but I had since lost the original project. Recently I had found an old backup, so decided to explain how I did things. You can view the article and video tutorial on ProVideoCoalition here: https://www.provideocoalition.com/houdini-vex-point-manipulation/ When I had originally made the project over a year ago, I was following along with Entagma's VEX geometry tutorial. I then ventured out on my own and starting modifying, adding my own stuff, and transforming it. Ended up creating a maze'esque grid pattern, a vertical stripe system with custom UI controls, and a nebula'esque looking design. Each build using the same geometry source object. It was a good learning exercise.