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Showing results for tags 'wake'.
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	Hello! I'm trying to create the wake and white water created by a boats engines/propellers. I've made it work by adding forces from a PointVOP into a fluidsource, but as soon as I change the Particle Separation in the flattank_initial, it stops working. Also, when entering the node containing the plane from which I create the force, the perspective gets all weird. In the attached file the forces do not work. It's a super simple setup, but as this is my first attempt at Houdini, I'm stumped. Any and all help would be greatly appreciated. Attached: Workfile, Indie Limited-Commercial license. Tug_Sim_V06.hiplc
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	Hey all! My first post! I am working on a project where we see a shot of a sailboat slowly moving from bottom to about halfway up creating a boat wake. The water will be still like a lake and I don't need to see any foam. What do you guys think is the best oceanFX tool to achieve this?