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Showing results for tags 'walls'.
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hi, im building a modular setup. I want to have wall modules on the lines with that slope. In order to make them fit to a tower module its not enough to simply orient them. I need them to be deformed to make them fit. The first attempt was to apply a point deformer. But that result was inaccurate and not really working. The Lattice deformer seems to work only if the deformer is having a minimum res of 3*3*3 divisions. What i need is a working Lattice Deformer in the form of a cube without divisions. It is possible in maya very simply. But in Houdini the result looks like something is broken. Am I missing something obvious? cube_deforming.hipnc
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Hi, Im creating a façade of a building, the lower part of the building can have indents. on these indents another model needs to be placed. Also on the corner, a corner model needs to be placed. to specify the placement I simply use points with a copysop. These points vary from position on the Z-axis to randomize the indents and corners. I have made an example for just a representation of how it could look. The method used can be ignored. I have tried to solve this issues by creating a pointVOP and setting the distance by using a constant. This didn't work. I have no idea what I'm doing . Another approach to solve it is to detect if a point has a neighbour by selecting it with a box. Again. I have no idea what i'm doing. I hope I'm clear enough. I hope someone can help me thanks in advance Model detection.hipnc
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- neighbours
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