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Found 2 results

  1. Hey guys just a newbie here I have created some HDAs already and I'm having a lot of fun with the program, I was wondering if someone has figured out a way to cut down the tedious process of placing modular pieces and lining them up in unreal, I have create a system that places walls through a curve input the issue is that I can not close the room and then continuing extruding with the curve, here's a video I made illustrating the issue.
  2. Hey magicians, I'm doing some procedural vehicle setups inspired by Maciej Kuciara. I'm trying to make these type of tanks and what it comes to my mind is create differents blocks / modules, for the front, middle and back, and give each one some randomness on bevel edges / points and stuff. My question is: how can I setup the modules so, for example, they rotate in 90 degrees, and they plug on the right side, for example the front one goes always connected by the back axis. I think this can be done with if / else stuff? and expressions for the 90° rotation? any tips will be super handy. Thanks!
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