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Showing results for tags 'wedging'.
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I've used a series of wedge nodes to produce a huge batch of wedged files (300k renders), comprised of 5 wedge attributes. The client wants me to render specific target combinations of wedges (so each render would be comprised of its own unique combination of wedge indexes: 0, 7, 7, 12, 3) for a total of ~4,000 renders. Is this possible to do with nodes, or does it require some form of scripting? P.S. I have a spreadsheet showing every combination of wedges - maybe some sort of .csv import is possible?
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Hi all - I've got a TOPS network to render 25 different sim variations at low resolution just to evaluate them. I've stitched together a contact sheet with imagemagick and found a few I'd like to try compositing with. Now I want to render three specific ones with a different ROP setup that's higher resolution/quality. I've tried branching off of my wedge and doing all kinds of things with the map nodes and partition nodes but nothing has worked. Anyone out there know how to do this? Thanks for reading!
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Hey guys, trying to use the wedge rop to create multiple pyro wedges to then drive particles - i thought my setup was correct and cant find an error myself but all the wedges look identical, provided my file so have a look and would be great if anyone had any ideas Thanks as always Chris Ink_Water_v2_t1_introducewedge.hip