How do I use MaterialX - Worleynoise3D in Karma?
Not supported? I can't find any information anywhere. Other mxlx 2d 3d noise works fine.
mtlxUsdPrimvarReader(vec3 rest) --> mtlxworleynoise3d(position) --> mtlxstandard_surface(basecolor) ==> Black
mtlxUsdPrimvarReader(vec2 st) --> mtlxworleynoise2d(position) --> mtlxstandard_surface(basecolor) ==> Black