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Found 3 results

  1. I am trying to render out a simple wireframe with depth i.e. the wireframe object fades into the background. Ideally, I want to control the fading threshold in compositing software but I don't have Nuke which is what most tutorials out there are using. Relatively new to render passes, wrote Z depth output into EXR but it is recorded in world units I believe so I find it hard controlling it. I tried using a COP network but can't seem to make it work/don't know how to remap Z depth mask. Any advice on that? Attached file. On a higher level, what is a good option to use for editing multilayer EXR sequences? I typically use Premiere for simple editing but there aren't many EXR tutorials for it? After Effects seems convoluted. Is Nuke my only good option? z-depth-test.hipnc
  2. The problem with VR and fisheye rendering is that it needs "z depth" to be equal in every direction not just along the z axis of the camera, (Pz) Could anyone point to with a shader that could be used as an "omni " depth plane (aov) in Mantra. Thanks.
  3. Hi everyone, I am looking for a way to create a custom ZDepth pass where I can define my closest and farthest values, possibly try to keep them between 0 and 1. The reason the Z pass is not working out of the box for me is because I believe the scene scale is too small where my values are going to insane values or "inf". I created a shader with vector Shading Point in World-Space and it seems like it could be right approach but I haven't exactly figured out a way to get exactly what I need. Any thoughts on how to achieve this custom pass/shader? Thank you!
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