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how to convert current textures to MIpmap for Mantra?


kensonuken

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Like in other render engines we use Mip mapped textures.. first we create it and then we use it in the shaders..

now the point is about how to do that in H? Are there any tools to convert textures to Mipmap to render using Mantra?

in vex node I see a parameter called use MIp but I doubt is there any way where we can first we convert the texture to mipmap and then feed it to the renderer?

howz that possible?

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Like in other render engines we use Mip mapped textures.. first we create it and then we use it in the shaders..

now the point is about how to do that in H? Are there any tools to convert textures to Mipmap to render using Mantra?

in vex node I see a parameter called use MIp but I doubt is there any way where we can first we convert the texture to mipmap and then feed it to the renderer?

howz that possible?

http://odforce.net/wiki/index.php/Rat

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