kuaile_yzh Posted November 17, 2009 Share Posted November 17, 2009 1. create a source of particle, create 10 particles at first frame, the speed is 1. 2. create a split node, which create particles from the original particle, the speed is 0; so the result is 10 particle lines. problem is , 20 particles are overlayed each other. how can I kill the overlayed particles? howtokill.hipnc Quote Link to comment Share on other sites More sharing options...
Emanuele Berti Posted November 17, 2009 Share Posted November 17, 2009 Have you tried to put a fuse SOP after your popnet1 SOP? I think it will work if I understood what you are trying to achieve. Emanuele Quote Link to comment Share on other sites More sharing options...
kuaile_yzh Posted November 18, 2009 Author Share Posted November 18, 2009 Thanks for your reply, Emanuele. This problem is easy to solve in sop, but is it posibble to solve it in pop?(kill the overlayed particles caused by split?) Quote Link to comment Share on other sites More sharing options...
Emanuele Berti Posted November 18, 2009 Share Posted November 18, 2009 Could you tell us why in your case you would like to do it in POP instead of SOP? I'm asking that because what I learnt so far is that in Houdini a point is a point, so it shouldn't be any difference doing something in SOP or POP. Cheers Emanuele Quote Link to comment Share on other sites More sharing options...
kuaile_yzh Posted November 19, 2009 Author Share Posted November 19, 2009 actually I want to do the effect that if particles get close to each other to a certain distance, they get killed. like the image below. but I can't get the id of the original particle. houtokill2.hipnc I'm thinking if the overlayed particles created by split node could be killed, the problem might be solved. Quote Link to comment Share on other sites More sharing options...
wolf_cub_one Posted November 19, 2009 Share Posted November 19, 2009 I'm thinking if the overlayed particles created by split node could be killed, the problem might be solved. If I understand you correctly, then it's just a matter of grouping everything. Just set up groups for each change. I've included your file where I made sure to give the split group and the overlay groups their own group names. HTH houtokill3.hipnc Quote Link to comment Share on other sites More sharing options...
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