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how can I kill the overlayed particles


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1. create a source of particle, create 10 particles at first frame, the speed is 1.

2. create a split node, which create particles from the original particle, the speed is 0;

so the result is 10 particle lines.

problem is , 20 particles are overlayed each other. how can I kill the overlayed particles?

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actually I want to do the effect that if particles get close to each other to a certain distance, they get killed. like the image below.

aa.gif

but I can't get the id of the original particle.

houtokill2.hipnc

I'm thinking if the overlayed particles created by split node could be killed, the problem might be solved.

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I'm thinking if the overlayed particles created by split node could be killed, the problem might be solved.

If I understand you correctly, then it's just a matter of grouping everything. Just set up groups for each change. I've included your file where I made sure to give the split group and the overlay groups their own group names.

HTH

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