almatea Posted November 17, 2009 Share Posted November 17, 2009 this is imitation of "kinematic rbd" in bullet's terminology Quote Link to comment Share on other sites More sharing options...
almatea Posted November 17, 2009 Author Share Posted November 17, 2009 simulation with smaller (sugar?) piece size Quote Link to comment Share on other sites More sharing options...
goldleaf Posted November 17, 2009 Share Posted November 17, 2009 Hey, that's really cool. BTW, what OS/Houdini build did you build the bulletDOP for? Quote Link to comment Share on other sites More sharing options...
almatea Posted November 17, 2009 Author Share Posted November 17, 2009 houdini 10.0.446, bullet 2.75, debian lenny x86-64 Quote Link to comment Share on other sites More sharing options...
Ratman Posted November 17, 2009 Share Posted November 17, 2009 I'm wondering almatea, if you've added any changes to the source? Quote Link to comment Share on other sites More sharing options...
almatea Posted November 18, 2009 Author Share Posted November 18, 2009 >you've added any changes to the source? small changes Quote Link to comment Share on other sites More sharing options...
horizon1231 Posted November 18, 2009 Share Posted November 18, 2009 >you've added any changes to the source? small changes could u upload the source? Quote Link to comment Share on other sites More sharing options...
almatea Posted November 18, 2009 Author Share Posted November 18, 2009 test simulation with advect particles velocity by rbd. rbd in bullet, but count of pieces is very less. Quote Link to comment Share on other sites More sharing options...
CeeGee Posted November 18, 2009 Share Posted November 18, 2009 test simulation with advect particles velocity by rbd. rbd in bullet, but count of pieces is very less. Great work, any chance for example scene for advect particles velocity by rbd sim..... Nice job... Quote Link to comment Share on other sites More sharing options...
almatea Posted November 18, 2009 Author Share Posted November 18, 2009 (edited) some test - point cloud vex operation used for advect... >any chance for example scene for advect particles velocity by rbd sim..... may be i'll try to make it Edited November 18, 2009 by almatea Quote Link to comment Share on other sites More sharing options...
almatea Posted November 18, 2009 Author Share Posted November 18, 2009 some test - add to point cloud of dop a poit cloud with velocities of down direction, add sliding Quote Link to comment Share on other sites More sharing options...
almatea Posted November 19, 2009 Author Share Posted November 19, 2009 some simulation Quote Link to comment Share on other sites More sharing options...
CeeGee Posted November 19, 2009 Share Posted November 19, 2009 Nice work Quote Link to comment Share on other sites More sharing options...
almatea Posted November 19, 2009 Author Share Posted November 19, 2009 thanx Quote Link to comment Share on other sites More sharing options...
almatea Posted November 20, 2009 Author Share Posted November 20, 2009 small change a advection - now after a treshold of distance between pcloud point and particle used a gravity force Quote Link to comment Share on other sites More sharing options...
almatea Posted November 24, 2009 Author Share Posted November 24, 2009 some new simulation with shading of a particles by texture caching a test is non ideal, a particles is on small distance above ground Quote Link to comment Share on other sites More sharing options...
almatea Posted November 24, 2009 Author Share Posted November 24, 2009 small changes Quote Link to comment Share on other sites More sharing options...
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