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Problem with custom VEX displacement shader on the scene


CSN0309

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Hi~ guys

now i got a problem, i have written a custom displacement node in VEX networks, then i import it into the SHOP network and connect it to suboutput node. When i get the result of my scene by mantra, i was puzzled, there is no shading and lighting effects on my scene, but i did put a distant light in my scene and pointed to the object, and i did set up the light linker to connect the light and object. so~ why?? post-4466-12599676021_thumb.jpg

Thank you!

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yes~ i put a lighting model in my surface shader. now the problem is when i disconnect the displacement node, the lighting effects comes back, but if i connect the displacement node into the suboutput node, the lighting effect disappear...post-4466-125997027831_thumb.jpg

Edited by CSN0309
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