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displacement text problem, serrate non stright lines


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Hello There is problem with displacement, I cant find any parameter which will help me. Render as mantra subD or more tesselation on based model, no much change, I need some extra tesselations. Map is only text, little blured for helping displacement. I solve problem, model text with poly and animate extruding.Then standart smoothing subdivide. Thats only one text, if it will be more texts, I need definitely much more flexible workflow, displacement (: I saw somewhere tire of sport car mapped with texture and Vray displacement, and sharp edges were briliant, Im confident that I must miss something. Problem is much more visible, becouse of shader is based only on speculars, and thats painful for displace in this case ): there is little hip file. Thanks a lot...BC...

DISPLACE.ZIP

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Hello There is problem with displacement, I cant find any parameter which will help me. Render as mantra subD or more tesselation on based model, no much change, I need some extra tesselations. Map is only text, little blured for helping displacement. I solve problem, model text with poly and animate extruding.Then standart smoothing subdivide. Thats only one text, if it will be more texts, I need definitely much more flexible workflow, displacement (: I saw somewhere tire of sport car mapped with texture and Vray displacement, and sharp edges were briliant, Im confident that I must miss something. Problem is much more visible, becouse of shader is based only on speculars, and thats painful for displace in this case ): there is little hip file. Thanks a lot...BC...

Tessellation has nothing to do with displacement in Mantra. As already said, shading quality is a parameter you should take closer look at. Also blurring displacement map can be done in filter option in a shader. Quite often 16bit texture makes a difference also, since 8 bit produces steppy edges on curvatures.

Edited by SYmek
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