PhasmaCeritus Posted December 11, 2009 Share Posted December 11, 2009 Hi, let's say we have a deforming geometry (deformation happens in geometry level). Is there a way to render geometry points as sprites? I assign sprite surface shader on my object and it seams to be doing what I want, however I can't access or modify any sprite attributes, like scale or rotation, in the geometry level, which makes it impossible to render. So my question is: is there a way to create and modify sprite attributes (scale, rotation) in the geometry level? If not then maybe there is a way to make particles mimic points in the geometry level (keeping in mind that point numbers very each frame in the geometry level). if you have any other ideas how geometry point could be rendered as sprites - please share. Thanks Quote Link to comment Share on other sites More sharing options...
SpencerL Posted December 11, 2009 Share Posted December 11, 2009 Check out this thread Quote Link to comment Share on other sites More sharing options...
PhasmaCeritus Posted December 14, 2009 Author Share Posted December 14, 2009 Check out this thread thanks a lot Quote Link to comment Share on other sites More sharing options...
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