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sprite attributes in the geometry level


PhasmaCeritus

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Hi,

let's say we have a deforming geometry (deformation happens in geometry level). Is there a way to render geometry points as sprites?

I assign sprite surface shader on my object and it seams to be doing what I want, however I can't access or modify any sprite attributes, like scale or rotation, in the geometry level, which makes it impossible to render.

So my question is:

is there a way to create and modify sprite attributes (scale, rotation) in the geometry level?

If not then maybe there is a way to make particles mimic points in the geometry level (keeping in mind that point numbers very each frame in the geometry level).

if you have any other ideas how geometry point could be rendered as sprites - please share.

Thanks

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