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Octane render


Nibbler

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  • 4 weeks later...

Hey guys

Im coming with more infos from Octane forums :)

Octane gonna be available for Windows, Linux and OSX and in command line versions also

Im just quoting Radiance here (Radiance, lead dev at refractive software)

Quotes are from various topics

Octane is not a 'bedroom operation' by myself, and there are at this time multiple developers working on an animation capable rib pipeline and compositing outputs, as Octane will be used on a few film productions during this year
Octane will allow you to use RIB for rendering animations.

We're developing a complete rib import pipeline that imports camera, models, transforms, instances, motion blur and materials.

It's well under way and will be available in the commercial versions and beta's only in a few weeks

Octane will be a fully RiSpec / RenderMan RIB Compliant renderer,

but i'd like to have a 2nd option that includes animation and camera support (eg stuff that OBJ does'nt practically support),

so i'm going to add either Autodesk FBX (seems to be my choice at the moment) or Collada

This is because not all 3d packages offer RIB exporters, quite a few do, but not all of them.

When a suitable choice is made, don't expect this to be working next week.

You'll have to give me some time to develop it, as i'm currently working on the RIB and Octane Scene file format for loading/saving octane scenes.

What do you guys think/prefer?

For current votes, Collada is winner

If any of you guys wanna help, just register on forum, email refractive software or post topics :)

Im just gonna say that Octane is very promising

And its node based kinda like Houdini, so its a good thing !

There's probably gonna be API for writing nodes, support for writing I/O importer/exporters etc...

Would be good to have good Houdini users that work in production in Octane forum also :D

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