sanostol Posted January 13, 2010 Share Posted January 13, 2010 is there a way to get impact data on inactive rbdojects. for example i want objects only to be active if they get hit by something. right now I don't get the impacts Martin Quote Link to comment Share on other sites More sharing options...
graham Posted January 13, 2010 Share Posted January 13, 2010 (edited) Inactive objects are naturally inactive (not being simulated), so they don't know anything about objects colliding with them or anything else in the system. You'll have to look at your active objects that are impacting and then checking against the otherobjid field to see what objects your active ones are impacting and then activate them. Edited January 13, 2010 by graham Quote Link to comment Share on other sites More sharing options...
symek Posted January 13, 2010 Share Posted January 13, 2010 is there a way to get impact data on inactive rbdojects. for example i want objects only to be active if they get hit by something. right now I don't get the impacts Martin You could stop overwriting their position once they got hit, thus keeping them all active, but without side effects result like moving them . But this is not an answer if you're trying optimise simulation this way? cheers, skk. ps Actually doesn't AutoFreeze DOP work this way? Doesn't it allow object to melt and go back to sim after being disabled? Quote Link to comment Share on other sites More sharing options...
graham Posted January 13, 2010 Share Posted January 13, 2010 The RBD Auto Freeze doesn't resume automatically. When you set Melt to be 1 then it basically clears its history and sets the active value to 1 again. Quote Link to comment Share on other sites More sharing options...
sanostol Posted January 14, 2010 Author Share Posted January 14, 2010 Thank You both, optimizing was my intention, but I guess I have to find another way Quote Link to comment Share on other sites More sharing options...
Matt_K Posted January 15, 2010 Share Posted January 15, 2010 Hiya, Just a thought - what about writing out the initial sim, using that to generate a colour transfer, then use the colour attribute to drive the next layer of the sim? Here's a thread about coreographing some dops stuff. Hope it's helpful! Matt. Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted November 7, 2011 Share Posted November 7, 2011 hey Martin, I found a nice solution on how to wake up frozen objects, check out the attached file! cheers, Manu multipin_constraint_v3.hipnc Quote Link to comment Share on other sites More sharing options...
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