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Interactive lighting in PBR with pyrofx?


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I am rendering some flames with pyro fx, but I want the flame to contribute some illumination to the room that the fire is in. I know that most people will do this with a light and an expression, but I'd like to try using the flames as illumination.

I decreased the volume step size which decreases render time but makes my fluid look grainy. Does anyone have any ideas about this one?

Cheers

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Im pretty sure you can do that.

There is an option where you can check lightscatter "on" in some of the in the pyroFX attributes.

Have a look on this : http://www.sidefx.com/index.php?option=com_content&task=view&id=1524&Itemid=132

http://download.sidefx.com/images/stories/tutorials/learning_pyro/pyro_07.mov

Its a good tutorial covering most of the new pyroFX in houdini 10

Erik

Edited by Ezz
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