cosku Posted February 17, 2010 Share Posted February 17, 2010 Hi there, I'm trying to create & modify particle rotations after a POP Network sim in SOPs, via a VOP SOP. My current VOP SOP setup looks like this: If I have a constant number of particles, this setup works great. Although, if the sim has any new particles emitted, then the rotations go haywire. I'm attaching my scene with 2 VOPSOPs, vopsop1 = constant number of particles == works great vopsop2 = constant particle emission == acts weird, especially after a while merge1 = these two merged == both act weird when merged Any ideas about what's wrong with my setup? Thanks! (I'm on Houdini 10.0.339) rotation_help.hip Quote Link to comment Share on other sites More sharing options...
cosku Posted February 18, 2010 Author Share Posted February 18, 2010 OK, got this one as well. "orient" attribute needed to be created before the VOPSOP, and the rotation angle needs to be incremented when you do that. Here's the working .hip file. Cheers rotation_help_solved.hip Quote Link to comment Share on other sites More sharing options...
fxrod Posted February 18, 2010 Share Posted February 18, 2010 Thanks for posting, Cosku! Quote Link to comment Share on other sites More sharing options...
cosku Posted February 18, 2010 Author Share Posted February 18, 2010 Thanks for helping me figure it out Frankie :-) Thanks for posting, Cosku! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.