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Particle rotations through a VOP SOP


cosku

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Hi there,

I'm trying to create & modify particle rotations after a POP Network sim in SOPs, via a VOP SOP.

My current VOP SOP setup looks like this:

vopsop.jpg

If I have a constant number of particles, this setup works great.

Although, if the sim has any new particles emitted, then the rotations go haywire.

I'm attaching my scene with 2 VOPSOPs,

vopsop1 = constant number of particles == works great

vopsop2 = constant particle emission == acts weird, especially after a while

merge1 = these two merged == both act weird when merged

Any ideas about what's wrong with my setup?

Thanks!

(I'm on Houdini 10.0.339)

rotation_help.hip

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