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How can i emit particles from a displaced water surface right below th


CSN0309

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hi~ guys

Now i got a problem, i want to make an animation about a helicopter hovering over the water.I have a displaced water surface(a custom VEX shader), and i want to emit particles from this displaced surface just right below the helicopter. Has anybody knows HOW? Can i make collision with the displaced surface?

Like this(i got this pic from google)post-4466-126651572529_thumb.jpg

Thanks

Edited by CSN0309
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attach a sphere to the helicopter

use the sphere as a bounding volume to create a group of prims on the water

use the group to birth the particles

this way you can change the size/shape of the sphere to create a larger/smaller area...or even distort the sphere with a mountain sop or something...should be pretty simple....

HTH

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