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fill hole


imoh3n

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Hi, i switch from Maya to Houdini.

but i have a problem for fill holes in my objects, Maya have a fill hole command that work very good, but in Houdini i can't find situation.

I hope if anybody can help me.

Polycap is what you are after. But before it can be used you have to create a group with Edges and unshared edges active (Entity: Primitives and disable number). After that point the polycap to the new group and it should work.

Edited by wigal123
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Polycap is what you are after. But before it can be used you have to create a group with Edges and unshared edges active (Entity: Primitives and disable number). After that point the polycap to the new group and it should work.

It usually works with me if I first select an edge using the Select tool and then apply the PolyCap ... ie. without needing an extra Group SOP.

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