Lukich Posted July 3, 2003 Share Posted July 3, 2003 Hi, there. I have the following problem - I have a particle system where particles collide with a certain object. I want the collision object to start emitting particles 3 seconds after the collision. To do that I enabled HITTIME, created an event POP and in the rules of an event put down $FF-$HITTIME>=90. However, when I use the Split with this event in the activation tab, nothing happens. Does anybody know what am I doing wrong? Thanks a lot Quote Link to comment Share on other sites More sharing options...
plan9 Posted July 3, 2003 Share Posted July 3, 2003 you may have to group those particles after they hit, then feed that group into the split pop Quote Link to comment Share on other sites More sharing options...
anakin78z Posted July 3, 2003 Share Posted July 3, 2003 Hey Lukich, $HITTIME gives you time, not frame number. So this expression worked for me: $HITTIME > 0 && $T - $HITTIME > 3 it returns a -1 before hit hit, which is why I had to put in the check against 0. Both grouping and using event worked. Cheers, Jens Quote Link to comment Share on other sites More sharing options...
Lukich Posted July 9, 2003 Author Share Posted July 9, 2003 Thanks, Anakin! Worked great!!! Quote Link to comment Share on other sites More sharing options...
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